Players
See them by faction. Message, move, kick, kill, reserve, ban. Only the actions you ticked for that person.
RCON
Connect the server you host, then invite the people who should be able to help. You stay the owner.
The RCON password is encrypted. It is not shown back to you, to anyone you invite, or to me. This is not Bulkhead's panel.
You connect it, so you own it.
The account that adds the server keeps control of it.
Add them by Discord ID and tick what they can open.
It says who did what, and when.
Once per server. This does not list the server on the site.
Use the account that should own it.
Address, RCON port, and password.
The password is not shown back in the browser.
If it connects, then invite people.
Approved hosts: Qonzer Hosting, BisectHosting, xrealm Hosting. Most connections use port 7776. If your host uses a self-signed TLS certificate, enable that option only for the server you are connecting.
You see every tab. People you invite only see what you turn on.
See them by faction. Message, move, kick, kill, reserve, ban. Only the actions you ticked for that person.
Change the map, the rotation, the lighting. End or restart a match. Read the config.
Repeating messages, a note when the mode changes, seeding help, temp bans that expire, team balance.
A status post with the map, the mode, the player count, the score, and the top three.
A switch in server settings. Who killed who, the weapon, the distance, and a headshot when the game says so.
Invite by Discord ID. Tick what they can open. The log keeps who did it.
Bans, warnings, and notes stay after the ban expires. Appeals too. You can bring a spreadsheet in, or export it back out.
Watchlist, ban reasons you reuse, what each admin actually did, a Discord ping, and a public appeal link if you want one.
Stats only get recorded if you turn tracking on. The address, the password, and who you invited are not part of it.
Then open the desk and invite whoever should help.