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WARDOGS
Community hub

Find a WARDOGS server that you want to play in

HQ lists claimed community servers, Join IDs, clans, and owner tools. Copy a Join ID and paste it in game.

Website dispatches

WARDOGS HQ NEWS

Site announcements, feature updates, and operational notes published by the WARDOGS HQ team.

WARDOGS NOW

Help keep Wardogs HQ running

Wardogs HQ is not run by a company or by the studio. It is a fan site, built and paid for by one person, and it has been free to use since the day it went up. There is no paywall, no premium tier, and nothing that gets unlocked by paying.

Here is what the site does right now, for anyone who plays WARDOGS:

  • A server browser with live player counts, maps and rulesets for every server in the game, official and community, updated every minute.
  • An RCON console that community owners use to run their servers: players, bans, rotations, broadcasts, Discord status embeds and team balance, from any browser.
  • Player stats collected from participating community servers, with per-server and per-map records.
  • Community pages, a Discord bot that posts news, events, server status and seeding alerts, an Armory catalogue with a loadout builder, and a creator directory.

All of that runs on a server that is paid for every month, along with the domain and the bot. This week the site moved to a faster dedicated server after the old shared host ran out of room, which is a good thing for everyone using it, and also a bigger bill.

The time is given freely. The hosting is not. If Wardogs HQ has helped you find a server, run your community, track your stats or fill an empty server on a quiet night, a donation would mean a lot. There is no set amount. A few dollars covers a day of hosting; more than that goes straight into keeping the site fast and adding the things people ask for.

Donate to Wardogs HQ (secure payment through Stripe, one time, any amount)

Whether you donate or not, the site stays free and stays open. Thank you for being part of it, and thank you to the community owners who list their servers, track their stats and connect their Discords. That is what makes this place worth running.


WARDOGS NOW

Wardogs HQ RCON: what you can actually do with it

HQ RCON is the command desk for a WARDOGS server you already run. You add the server once. Staff get only the pages you allow. The public site never shows the RCON password or the raw address.

If you have not hooked a box up yet, open the demo. It is a fake server in your session. Kick people, change maps, try the theme. Nothing hits a live machine.

Players
Three faction columns. Filter the list. Order it by kills (live), by name, or by who joined first. The live order jumps as scores change. Name and Joined stay put. The choice is remembered.

From a card you can whisper, kick, kill, ban, move them to another team, or open their Steam profile to check VAC.

Whisper
Same layout as Players, same actions. The list does not reshuffle. People stay where they appeared until they leave. Scores still update. Use this when you are trying to whisper someone or check a profile and you do not want the row to vanish under your cursor.

Broadcasts
Send one message right now: type it, hit Send now, the whole server sees it once.
Or set a repeating message on a timer. Same permission as the other broadcasts. Both land in the audit log.

Match control
Map rotation and lighting. Team balance. Config you can read, edit, and download. Console when you need the raw command line.

Bans and reserved slots
Timed bans and permanent bans. Import and export a list. Reserved slots for people who should get in first.

Staff
Invite members and pick what they can open. Owner keeps the keys. Everyone else only sees their slice. Every action is written to the audit log.

Discord
Optional status post so the community can see if the box is up without living in the RCON panel.

What it does not do
It does not invent a Steam join button. WARDOGS uses a Join ID. Guests never get IP and port from HQ.

How to start

  1. Sign in.
  2. Open /rcon.
  3. Use the demo first.
  4. Add your server when you are ready.
WARDOGS NOW

Server Browser / Listings Now Open!

If you own a server and want to post it in the server section of our website feel free.
If you have a community listed in the Communities section you can link the server to you're community!

If you have any suggestions or idea's please feel free to use the support feature in the footer!
WARDOGS NOW

Wardog HQ Communities

We have improved communities operations and features.
Here we showcase communities features for owners and community members.
Community Operations Center for community owners
Threads/forums
Live chat
Many more features.
Suggestions can be submitted: HERE

WARDOGS NOW

Welcome to Wardogs HQ

Wardogs HQ is a passion project built for gamers, by a gamer, for gaming communities.

It is a dedicated community hub for WARDOGS players, server owners, creators, and organized teams. Discover active servers, find communities that match your play style, join discussions, take part in events, and connect with players who share your interest in the game.

Wardogs HQ offers:

  • Community servers with live status information
  • Private community forums and organized discussions
  • Events calendars with timezone support and RSVP tracking
  • Squad and faction organization tools
  • Member profiles linked with Steam and Discord
  • Creator Signal profiles for Twitch and YouTube creators
  • The Armory with weapons, vehicles, equipment, prices, and stats
  • Loadout tools with weight calculations
  • WARDOGS Steam activity and deployment records
  • Interactive tactical map features
  • Discord connections and community notifications
  • A streamlined admin center for site and community owners

This is only the beginning. More community tools, creator features, server integrations, and WARDOGS experiences are planned for future updates.

Wardogs HQ is shaped by the people who use it. If you have an idea, notice something that could be improved, or want to suggest a new feature, simply submit a support ticket through the website. Community feedback will help guide what comes next.

Find your side. Build your community. Hold the zone.

Welcome to Wardogs HQ.


From the studio

WARDOGS NEWS

Official game and studio dispatches.

Official WARDOGS

2 MILLION COPIES SOLD

2 MILLION COPIES SOLD.

Thank you all. Beyond humbled.

We made a game we wanted to play with friends.

Watching you play it with yours has been the best.

Huge launch weekend. Thanks to everyone who played.

Here's a snapshot of the numbers:
Official WARDOGS

SCHEDULED MAINTENANCE & PATCH 0.11

SCHEDULED MAINTENANCE & PATCH 0.11

We are delivering a patch to improve our server browser experience.

Thank you for helping us hit 400,000 Peak Concurrent Users. We are completely humbled by the response to our game and we have loved watching you all play.

We will be taking the servers down temporarily on Monday September 14th for approximately 1 hour to run maintenance and deliver an update.

SEPTEMBER 14th 2026

Region

Local time

US Pacific (PDT)

Monday 01:00

Mexico City

Monday 02:00

US Central (CDT)

Monday 03:00

US Eastern (EDT)

Monday 04:00

Brazil (Brasília)

Monday 05:00

UTC

Monday 08:00

UK, Portugal

Monday 09:00

Central Europe (CEST)

Monday 10:00

Eastern Europe, Türkiye, Moscow

Monday 11:00

Thailand, Vietnam, Indonesia

Monday 15:00

China

Monday 16:00

Korea, Japan

Monday 17:00

Eastern Australia (AEST)

Monday 18:00

New Zealand (NZST)

Monday 20:00

Server Browser Improvements & Community Server Discoverability

It's time we own up. Community Servers have been underserved and the server browser experience as a whole has been poor. It is clear to us that we have not put the same amount of care and passion into Community Servers that we have into the rest of the game.

As a result, we worked through the night to pull together an update that will start the process of improving the server browser in favour of community servers.

Community Servers are the lifeblood of FPS games like ours. We want to make sure we actively create technology in and out of the game that supports the growth and fostering of communities. We have failed to do that by rushing our Community Server strategy. As we've always said, when we're wrong, we'll hold our hands up. We got this bit wrong.

Below we will discuss the immediate changes to the server browser that we have made to better surface community servers. On top of which, by way of apology, for the next week community servers will offer a bonus 5% End of Match cash bonus. So if you're looking to grind, we suggest jumping in a community server.

- Split front end into two browsers, Community and Official

A game with this many players realistically should be using matchmaking, and server browsers aren't massively fit for purpose, but we don't want Community admins and hosts to suffer. They're the lifeblood of the community who keep a game running well beyond its peak player days. As a result we have added an option for players.

- Removed unnecessary filtering from Official Servers

In its current state, filtering is not necessary for Official Servers as we do not have Official modified game modes. Filters have been removed from the Official browser.

- Improved reliability of filtering in Community Servers

- Added text based search to Community Servers

- Community Server IDs now persist between matches and restarts

Community Server IDs were previously wiped on map change and restart. They will now persist, and each server will have its own unique ID so players can join via ID. However the number will be much longer for security reasons.

- Added Show Empty/Full to browser quick bar

- Updated Host button to direct to the correct location

- Server name ordering and naming

We have enforced new requirements on servers to make them alphabetical regardless of special characters and numbers. You will no longer be allowed to use more than one space at a time.

Upcoming Features

We are still working on a list of features we have seen requested from communities as a priority. This doesn't affect the content we're working on for Season 2, but we are heavily focused on reactive quality of life feedback for the very short term. These features are not yet ready but are in the pipeline.

FEATURE

Community server favouriting

Tiered priority queues for Community servers

Message of The Day Prompt

Improved Warmup Activities

AFK kicking during seeding disabling

Team Switching Controls

Other Fixes

- Various cash exploits have been fixed

- More GPU crashes addressed

Increased Capacity in Asia

We have increased the server capacity in the Asian region to support the interest coming from that region. Thank you to our players across Asia who have shown interest and continued to play the game. We will be putting more focus into supporting Asia as an important part of the worldwide Wardogs playerbase.

Our Stance on Economy Abuse

The economy of WARDOGS interlinks all players together into one shared universe and experience, even more so when we bring the meta into the game. As an early access game, we're not perfect, and we never will be. But if you do find something and take advantage of it, we have decided to come down hard. These players will be dealt with in the following ways:

Abusing cash exploits and bugs
We will respond with a timed ban, the length of which will be determined based on any previously applied bans. We will reset your cash and XP to 0.

Creating content that tutorialises economy exploits and bugs

We will treat creating content that tutorialises how to abuse systems, with no regard for reporting the issue, as advertising cheats. This will result in a permanent ban. There are easy ways to get things in front of us. We are not saying do not post on social media or Discord. We are saying there is a difference between promoting and alerting.

XP farming
This will result in the most serious bans. We track every server you enter, and we are also very aware of which servers are XP farming servers. If your account is tracked as joining one of these servers for more than a few minutes, we will ban your account permanently.

In the very early stages of finding these issues you may find yourself getting away with it, but it doesn't take long for our backend data to flag abusers. Effectively, if you find something and you then keep doing it, over and over again, that is abuse of an exploit. If you figure something out and test it once or twice, no biggy, thanks for helping us QA.

Let us know on socials and in the comments if you agree with our stance or if you think we should be adjusting it.
Official WARDOGS

1.25 MILLION COPIES SOLD!

1.25 MILLION COPIES SOLD!

Thank you for your patience. Apologies for the delays.

We're watching everything, monitoring servers, and enjoying watching you play.

Thank you again. We'll see you in-game.
Official WARDOGS

Launch Stability Hotfix #1

We have now released a small client update to help address the issues we’ve been seeing since launch.

All currently logged-in players will be forced to close WARDOGS and restart the game.

You will then be prompted to download the latest client update.

Once the update has been installed and you relaunch the game, all players will return to the login queue.

We will then begin allowing players into the game in controlled batches.

As we confirm that players are successfully entering and populating servers, we will gradually increase the number of players being let through.

This client hotfix is intended to address several of the issues we have been seeing, including:

Players unable to join servers.

Players being unexpectedly kicked from servers during play.

Extended login queue times.

We will be actively monitoring the ongoing situation post hotfix and will be working through the night to see this resolved. We apologize for the inconvenience this has caused.
Official WARDOGS

WARDOGS LAUNCH TRAILER

WARDOGS. PLAY LIKE YOU USED TO.

COMING TO CONSOLES IN 2028.

RELEASING ON STEAM EARLY ACCESS TODAY.
Official WARDOGS

Pre-Load Live & Season 1 Changelog

Exploits

Fixed an exploit that let players reach an unintended position on the church roof.

Reporting and moderation

Added a new report tracking system.

Reports are now weighted so that repeat and bad faith reporters carry less influence.

Cheater bans are now announced in server when match termination is turned off.

The kicked from server message now only appears if you were actually banned.

Server browser and front end

Reworked server browser filtering.

Fixed community server images scaling incorrectly.

The Host a server button now links straight to the hosting page.

Voice chat

Fixed voice cutting out permanently after a failed join. Stale channel rejoins, push to talk targeting and re-login all recover properly now.

Improved voice reliability under load, and added a visible communication status.

Gameplay and vehicles

Z20 Lakota balance pass, and a fix for sluggish pitch.

Helicopter input damping now applies to every input device.

Vehicle turrets now have a maximum operator rotation speed.

155mm, 122mm and flare deployables now take up more room in your loadout.

Fixed a DPI issue affecting tank aiming.

Brought the Z20 Lakota chase camera rotation rattle down by 6 dB.

Performance and stability

DLSS Frame Generation can now be turned off without restarting, and the render target pool is configurable.

Reduced shadow cache refreshes, which cuts hitching when you take control of a character.

Fixed two crash paths in the frame generation pipeline.

GPU crash reports now carry more detail, so we can act on them faster.

Removed a legacy graphics dependency.

Shadow quality is now clamped to Low on high benchmark scores rather than being switched off entirely.

Fixed a crash caused by network calls scheduled off the game thread.

Fixed a crash when closing a chatbox entry tooltip.

Fixed a crash involving buildables.

Fixed a crash when firing a weapon whose owner had left.

Dropped items no longer affect navigation, which claws back a little performance.

Improved startup reliability, with clearer messages when something fails early and a route to recovery.

Balance changes

Looking at the data we have decided to slow levels down around 10 to 20, and flatten the curve from 35 onward. This means our median players, at 20 to 25 hours, will be around level 20, and those wanting the big ticket items, the top 5%, will need to grind. Artillery moves to Career 90 and Heavy Tank to Driver 35. Driver has also been rejigged to give a satisfying escalation through attack vehicles. Forward Operating Base and Large Hammer vendor prices have gone up to make them more of a choice.

Levels 10 to 20 slowed down, with the curve flattening from 35 onward.

Artillery moved to Career level 90, and Heavy Tank moved to Driver level 35.

Forward Operating Base and Large Hammer vendor prices raised so they are more of a choice.

XP Bands

Previously our balancing was designed specifically for weekend long beta tests. Now they will be in-line with where we believe they should be. Each season we will have a different XP curve with different item orders.

Below level 6: unchanged.

Level 6: 8,750 to 9,250, 5.7% slower.

Level 10: 25,000 to 35,000, 40.0% slower.

Level 15: 54,750 to 110,000, 100.9% slower.

Level 20: 111,500 to 250,000, 124.2% slower.

Level 25: 192,000 to 325,000, 69.3% slower.

Level 30: 293,750 to 400,000, 36.2% slower.

Level 35: 416,500 to 500,000, 20.0% slower.

Level 40: 551,250 to 650,000, 17.9% slower.

Level 45: 689,500 to 800,000, 16.0% slower.

Level 50: 838,000 to 1,000,000, 19.3% slower.

XP Events

Player kill using an air vehicle: 300 XP to 250 XP.

Supply crate item sold under $75: 25 XP to 1 XP.

Economy Changes

Every price change in one place. Level moves stay with their track.

Vendor, Forward Operating Base: $2,500 to $7,500.

Vendor, Large Hammer: $1,600 to $2,400.

Career, Artillery Tank: $400,000 to $500,000.

Recon, 6-10x MRAD scope: $25,000 to $40,000.

Recon, 6-10x MOA scope: $30,000 to $45,000.

Support, Medium Hammer: $10,000 to $25,000.

Support, Large Hammer: $25,000 to $75,000.

Pilot, small armoured supply crate: $5,000 to $10,000.

Pilot, Little Bird with miniguns: $25,000 to $50,000.

Pilot, Z20 Lakota: $50,000 to $35,000.

Driver, URAL: $50,000 to $35,000.

Driver, Dune Buggy: $35,000 to $25,000.

Driver, Kodiak Flatbed: $15,000 to $35,000.

Driver, Music Tape H: $5,000 to $2,500.

Rebalanced the role track XP curve from level 6 upward. Level 6 moves from 8,750 to 9,250, roughly 5.7% slower, with a larger increase at level 10.

Rescaled the supply crate purchase curve from 25 to 250 down to 1 to 200, so low value items are priced sensibly and cannot be abused.

Season 1.0 Unlocks: Career

Sports Parachute: level 36 to level 35.

Large Backpack: level 56 to level 55.

762x54mm AP: level 83 to level 82.

556mm AP: level 85 to level 83.

Deagle: level 90 to level 85.

Artillery Tank: level 55 to level 90.

Season 1.0 Unlocks: Medic

PP-19 50 round drum magazine: level 33 to level 29.

Season 1.0 Unlocks: Support

Large Hammer: level 7 to level 8.

Season 1.0 Unlocks: Driver

URAL: level 4 to level 3.

Kodiak Assault: level 8 to level 6.

Dune Buggy: level 10 to level 8.

Kodiak Flatbed: level 2 to level 10.

Large Supply Crate: level 20 to level 16.

URAL Covered: level 30 to level 18.

Music Tape H: moves from Pilot level 28 to Driver level 23.

URAL Attack: level 40 to level 25.

Humvee with minigun: level 35 to level 30.

Heavy Tank: moves from Career level 35 to Driver level 35.
WARDOGS combat roles

Every role changes how the fight unfolds.

Explore how infantry, support, logistics, armor, and artillery contribute to the same objectives and persistent campaign.

01 / 06

Break the line

Push the Control Zone with flexible rifles, utility, and enough reserve cash for another life.

Build this deployment
Construction meets destruction

Build the route, defend it, or break through it.

Fortify a position, keep it supplied, or destroy the cover protecting it. Drag the divider to compare construction and destruction on the same WARDOGS battlefield.

Constructed WARDOGS positionDamaged WARDOGS position
Join early. Help shape the game.

The price grows with WARDOGS

The planned price will increase as major systems, content, and polish are added during Early Access.

Early Access
Live
$39.99USD

Join at the opening price and help shape development.

Available now
View on Steam
Major updates
Planned
$49.99USD

Planned after significant first-year additions land.

Date to be announced
Version 1.0
Planned
$59.99USD

Planned when the full metagame and version 1.0 content are delivered.

Date to be announced

The highlighted amount is the current price. Future prices are planned and may change. Steam shows the final regional price, currency, and applicable taxes at checkout.

Live WARDOGS streams

BULKHEAD STUDIO'S | THE FPS GAME SHOW

Official studio channels and scheduled WARDOGS broadcasts in one focused stream console.